The Armory

THE ARMORY

The Armory is now available in the storeFeatures 3 new weapon collections, 2 charm collections, 2 sticker collections, the Gallery Case, and the Heat Treated Desert EaglePurchase and activate an Armory Pass to start earning Armory CreditsMake progress toward credits whenever you earn XP with an active Armory PassRedeem credits for items in the Armory

CHARMS
Introducing Charms: dynamic items you can apply to your favorite weapons. Currently available exclusively in the ArmoryDrag and drop Charms to precisely place them on the weapon of your choice. A weapon can have one charm attached at a timeUse a Charm Detachment to detach the Charm from a weapon. The Charm will return to your inventory and can be reusedRedeeming a Charm from the Armory grants three complimentary Charm Detachments. Additional Charm Detachments are available for purchase

INVENTORY & ITEMS
All items acquired from the in-game store (including the Armory), Trade Offers, and Steam Community Market are now subject to a 7 day re-trade and re-market restrictionAll stickers, patches, and charms available on Steam Community Market, in the Armory, or on friends’ Steam Inventory web pages can now be previewed on your own inventory itemsRemoved ability to delete weapon cases from your inventoryAdded sticker scrape level selector when applying new stickers to weaponsAdded precise sticker wear level selector when scraping existing stickers on inventory weapons. Any applied stickers can only increase their sticker scrape levelAdded a way to immediately remove existing stickers from inventory weapons in addition to sticker scrapingAdded nametag module preview on the actual items when applying nametagsFixed several cases where applying nametags or stickers would unequip the weapon from your loadoutCustomizing a base weapon that’s currently equipped will now auto-equip the newly customized version

ANIMATION
Improved character posing when on large slopesMade feet pin and unpin differently for all use cases to help remove aggressively leaned characters (AKA the MJ lean)Pin/unpin IK logic now not affected by poor server ping timesFeet IK now repositions to idle pose if the feet have pinned at a largely different pose to that authoredRe-authored run, walk, and crouch content to fix wide/scissor leg posing when traversingChanged ladder animations and behavior so characters heads are much more representative of where the player camera is, including characters now display crouch correctly when on laddersRemoved popping when crouching or uncrouching while jumped and reduced leaning on jump animationsFixed character’s pose popping when falling off a ledgeFix for many cases where character’s posing would subtly pop when traversing with slow moving weapons

GAMEPLAY
Flashbangs and HE grenades no longer prematurely detonate when they exceed their ‘stuck bounce’ limit

GRAPHICS
Added a Display selection dropdown for non-windowed Fullscreen mode to the Video settings screenFixed graphics artifacts for fire effect in the Advanced Video tab

AUDIO
Fixed a bug where UI sounds wouldn’t position correctly when in-gameFixed an issue where step sounds would play for the local player but fail to broadcast to other players and vice-versaFixed an issue where ragdoll water splash sounds would erroneously play on alive playersFixed a case where voice chat didn’t work on community serversFixed a case where incoming voice chats would sometimes never close

NETWORKING
Added telemetry option to display graphs of network jitter and misdeliveryChanged how packet misdelivery is measured. Previously, if packets arrived out of order, this could be counted as misdelivery even if it was corrected and did not impact gameplay. Also, jitter was not considered, even though excessive jitter can disrupt smooth gameplay. The new measurement method will only count reordered packets as misdelivered if they impact gameplay. Furthermore, if network jitter exceeds a threshold where gameplay is affected, the packets are counted as misdelivered even if they are not dropped and arrive in order

WORKSHOP
Added optional 3rd layer to environment blend shaderAdded biplanar mapping as an option for environment shadersAdded optional wetness layer, paintable in Hammer on environment materials with the feature enabledAdded color correction, roughness, and normal adjustments to foliage shader and static overlays

MISC
Removed support for command line options that were intended for development purposes only

MAPS

ANCIENT
Fixed some disappearing geometryFixed some cases where players could detect player movement through water from across the mapFixed some pixel peeksFixed a case where player shadows could be seen through geometryAdjusted some clipping for better player movement

ANUBIS
Fixed some missing collisionNudged some geometry and clipping that were blocking grenade throwsImproved clipping on some floors for more predictable grenade throwsFixed a pixel peekAdjusted clipping in a few areas for better player movement

DUST II
Fixed some clipping at B site

ITALY
Added to competitive matchmakingFixed bird animations

MIRAGE
Fixed some C4 stuck spots

NUKE
Fixed a pixel walkFixed some C4 stuck spotsFixed some gaps in geometry where items could get lostFixed some disappearing geometry

OVERPASS
Adjusted some grenade clipping to prevent bad grenade bounces

Futher update information Here

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